About Cannon Basketball 2

Cannon Basketball 2 is arcade basketball. A physics sequel. You aim a cannon / shot arc and land the ball in the hoop around new blocks.

How To Play Cannon Basketball 2

Read the pocket

The hoop is behind something this time. Find the gap.

Less power than you think

A second bounce is planned; a third is a miss.

Use the wall they gave you

Bank shots are not cheap here. They are the route.

Gameplay Experience

One ball, a hoop, a clock

You are not calling a playbook. You are beating the person in front of you.

Contact is part of it

A late jump into their body is a miss, not a foul call you will get.

Short games

You can play again immediately. That is how you learn the release.

Gameplay Mechanics

Move + steal + shoot

Those three actions are most of the roster.

Release window

The shot is a timing bar or a button. Either way, late is a brick.

Specials

If there is a dunk meter or a three-point line, use it when you actually have space.

Controls

Action
Desktop
Mobile
Move
WASD / arrow keys
Touch pad / tilt
Action / shoot
Space or click
Tap action button
Special / sprint
Shift or extra key
Hold extra button

Tips & Strategies

  • 01

    Get square to the rim

    Sideways fadeaways are for when you are already open.

  • 02

    Steal on the catch, not on the dribble spam

    There is no steal. Missed angle is the only turnover.

  • 03

    Do not chuck from half court after one miss

    The next possession is shorter if you take the mid-range.

  • 04

    If they only drive, sit in the paint

    Give the three if they cannot shoot it.

FAQ

What is Cannon Basketball 2?

An arcade basketball game. A physics sequel. You aim a cannon / shot arc and land the ball in the hoop around new blocks.

5v5 sim?

No. These are small-sided arcade matches.

Two-player?

Most of this family supports two people on one keyboard.

Why do I brick?

Late release or a hand in your face.

What is different here?

Sequel layout. Harder pockets than the first cannon game.

Mobile?

Tap to shoot, stick to move. Same release problem.